Óscar Sánchez
Óscar Sánchez
Environment Artist
Cazorla, Spain

Self taught Environment Artist with 6+ years of games industry experience. I'm an artist with a big passion for storytelling in my craft and with big attention to detail and quality, that is able to self-organize and build efficiently. One of the many things I love about working in games is that it's a big collaborative effort, and being to learn from so many different people with diverse backgrounds and specializations. I see myself as someone that will always search for growth, that loves overcoming challenges and that is never done learning.

Resume PDF

Skills

3D ModelingProp ModelingEnvironment ModelingHigh-poly ModelingLow-poly ModelingHard Surface ModelingTexture BakingPBR Texturing

Software proficiency

Blender
Blender
ZBrush
ZBrush
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Photoshop
Photoshop
Marvelous Designer
Marvelous Designer
SpeedTree
SpeedTree
Unreal Engine
Unreal Engine
Marmoset Toolbag
Marmoset Toolbag
Unity
Unity

Productions

    • Video Game
      Remnant II
    • Year
      2023
    • Role
      Environment - Prop Artist
    • Company
      Dekogon Studios - OS for Gunfire Games
    • Video Game
      Crime Boss: Rockay City
    • Year
      2023
    • Role
      Environment - Prop Artist
    • Company
      InGame Studios
    • Video Game
      7 Days to Die
    • Year
      2013
    • Role
      Prop Artist
    • Company
      Dekogon Studios - OS for The Fun Pimps
    • Video Game
      Illuvium
    • Year
      2022
    • Role
      Environment Artist
    • Company
      Leartes Studios - OS for Illuvium
    • Video Game
      Empire Of Sin
    • Year
      2021
    • Role
      Props Artist
    • Company
      Leartes Studios - OS for Romero Games

Experience

  • Senior 3D Asset Artist at Bloober Team
    Remote
    September 2025 - Present

  • Environment Artist at Romero Games
    Remote
    April 2023 - July 2025

    I started as the only prop artist on the team to help define and document the pipeline

    for environmental props in our project UE5 Nanite), with high quality and

    consistency across our assets in mind, whithout forgetting performance and

    efficiency when creating our kits and props. Most work here was focused on flexible

    environmental kits and give level artists all they needed to succeed, and while there

    was room for some unique props I also helped a lot with set dressing. I also had the

    responsibility of helping manage and give feedback to the external artists that

    jumped in to help on key milestones of our production, and I'm very proud of the

    work we all delivered.

    Later I moved naturally to an environment artist role, becoming the owner of a whole

    level in our game. I collaborated closely with our art director and environment lead in

    delivering the best art we could, and with the level design and narrative teams to

    make sure their vision and intention was clearly reflected and empowered by the art,

    and gave a big importance to the storytelling of each area. I was hands on in creating

    art from blockout to final, kept our kits reusable and performant and helped the

    artists collaborating with me on the level be successful in the areas they were

    responsible for.

  • Environment/Prop Artist at InGame Studios
    Remote Position
    June 2022 - March 2023

    Worked as an environment artist with InGame Studios on the release of Crimeboss: Rockay City, with the responsabilities of level dressing, creating both modular kits and unique props.

  • Contract Artist at Dekogon Studios
    Remote Position
    January 2022 - April 2023

    I have been collaborating as a contractor with Dekogon in various projects, creating a wide variety of props that always stand up to the high quality and attention to detail the studio is widely known for, while adapting to the different workflows working in diverse projects requires and always giving importance to the technical side of asset work and delivering clean and organized files. I would highlight working on Remnant II and 7 Days to Die from a big variety of other projects.

  • Contract Artist at Leartes Studios
    Remote Position
    April 2020 - June 2022

    I've worked with Leartes creating props and environments for various projects, both for their internal projects (marketplace assets) and as an outsource partner for games like Empire of Sin (Make it Count DLC) and Illuvium.

    Although I'm not a lead artist myself, I had the responsability of leading and helping a small team of artists in reaching the quality bar for our projects, creating documentation and benchmark assets, and managing the tasks for various projects.

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